{"id":883,"date":"2011-03-22T17:00:15","date_gmt":"2011-03-22T17:00:15","guid":{"rendered":"http:\/\/www.tapgamers.com\/?p=883"},"modified":"2011-06-10T21:56:04","modified_gmt":"2011-06-10T21:56:04","slug":"game-dev-story-guide-and-cheats","status":"publish","type":"post","link":"https:\/\/www.tapgamers.com\/?p=883","title":{"rendered":"Game Dev Story Guide and Cheats (Updated with Game Center Achievements)"},"content":{"rendered":"<p>Game Dev Story is quite possibly the most addictive game for the iPhone. However, unlike most iPhone games which tend to be of the pick-up-and-play variety, this actually has a bit of a learning curve to it (albeit not a very steep one). So here is some advice for the people out there who are looking to take the pixellated, pocket-sized games industry by storm!<br \/>\n<br \/> &nbsp; <br \/> &nbsp; <\/p>\n<p><strong><span style=\"font-size: large;\">Getting started<\/span><\/strong><\/p>\n<ul>\n<li>Fill out your office with staff as quickly as possible, making sure you have someone specialised in each aspect of game development: Sound Engineer for Sound; Designer for Graphics; Writer for initial proposals; Coder for general game improvement and debugging.<\/li>\n<li>Contract work is a great way in the early game to bring in a bit of extra cash for your projects and earn some easy development points. Although you can theoretically fail contract work if your team doesn&#8217;t complete it by the set deadline, this hasn&#8217;t happened to me once. So be ambitious and go for the jobs that offer you the biggest money. Your team can handle it!\n<li>In your early days you probably won&#8217;t be making more than 1 game a year. As such, you should time the release of your game in time for Christmas, when sales are much better. A game usually takes about 4 months to be developed.<\/li>\n<\/ul>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">Developing a game<\/span><\/strong><\/p>\n<ul>\n<li>It&#8217;s important to pick the right person to work on each different aspect of the game. This is pretty much self explanatory; use someone with good &#8216;Scenario&#8217; skills to submit the initial proposal, &#8216;Graphics&#8217; to work on the graphics, and &#8216;Sound&#8217; to work on the music.<\/li>\n<\/ul>\n<p><span style=\"font-size: medium;\">WARNING: <\/span>Most employees don&#8217;t like to work on the same area of a game for more than 2 projects in a row. If you keep using the same people for the same tasks, then the amount of points they add to the game will be much smaller. Since early on you don&#8217;t have enough staff to rotate them, it might be worth bringing in the occasional freelancer to work on the games.<\/p>\n<p><span style=\"font-size: medium;\">Boosting the quality of your game in development<\/span><\/p>\n<p>For the most part, the game development process is automated, but there are a couple of ways in which you can contribute:<\/p>\n<ul>\n<li>Sometimes a member of staff will ask if he\/she can boost an aspect of your game. Unless you want to receive a load of bugs (which can be useful as you can convert them to Research Data), you should make sure the person is well-trained in the area that they want to boost.<\/li>\n<\/ul>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">SALESMAN: <\/span><\/strong><\/p>\n<p>This guy come to your office once a year and sells boosts (among other things) that you can then use Research Data on to improve your game.<br \/> &nbsp; <br \/>\nRemember, each time you buy something off him, the cheeky chap ups his prices. Here is a list of his goods:<\/p>\n<p><span style=\"font-size: medium;\">Fun\/Creativity\/Graphics\/Sound Boosts<\/span> \u00e2\u20ac\u201c Once purchased, you can use these to boost specific aspects of your game at 30 Research points a pop. Use the following<\/p>\n<p>\u00e2\u20ac\u00a2\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 Fun \u00e2\u20ac\u201c Director, Coder<\/p>\n<p>\u00e2\u20ac\u00a2\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 Creativity \u00e2\u20ac\u201c Producer, Writer<\/p>\n<p>\u00e2\u20ac\u00a2\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 Graphics &#8211; Designer<\/p>\n<p>\u00e2\u20ac\u00a2\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 Sound \u00e2\u20ac\u201c Sound Engineer<\/p>\n<p><span style=\"font-size: medium;\">Bug Cleaner \u00e2\u20ac\u201c<\/span> The least useful boost. Massively speeds up the debugging process, but you miss out on development points as a result.<\/p>\n<p><span style=\"font-size: medium;\">Career Change Manual \u00e2\u20ac\u201c<\/span> Can be used on to change an employee&#8217;s role<\/p>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">Which consoles are worth releasing games for?<\/span><\/strong><\/p>\n<p>Throughout the game, new consoles get developed in a similar way to those in real-life. As such, it&#8217;s always worth developing games for the popular Intendro (Nintendo) consoles such as the Game Kid and Super IES. In the later game, the Sonny PlayStatus is worth investing in due to its popularity and longevity, as is the Intendro Gamebox.<\/p>\n<ul>\n<li>Always keep your eyes on which consoles have the greatest share of the games market and try to develop most of your games for them.<\/li>\n<li>Once you&#8217;ve developed your own console, develop for it exclusively to keep your console&#8217;s share of the market high and the money flowing!<\/li>\n<\/ul>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">Sequels<\/span><\/strong><\/p>\n<p>You can make an official sequel to a game which receives &#8216;Hall of Fame&#8217; status by getting a total score of 35 or more from the press. Sequels to a game keep the genre\/type combination of the original and (unless you really cock up) tend to be a success.<\/p>\n<ul>\n<li> <strong><span style=\"font-size: large;\">NEVER<\/span><\/strong> release 2 sequels in a row. Audiences will get bored of it, ruining your chances of developing further sequels.<\/li>\n<li>Sequels won&#8217;t develop your company&#8217;s skill at making new game genres\/types, so don&#8217;t become too dependant on them!<\/li>\n<\/ul>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">&#8216;Amazing&#8217; Genre\/Type combinations<\/span><\/strong><\/p>\n<p>While some of the most effective game genre\/type combinations are fairly self-explanatory, others are a little less obvious. Here is a list of genre\/type combo&#8217;s that are guaranteed to be hits.<\/p>\n<p>Animal &#8211; Life<br \/>\nArchitecture &#8211; Simulation, Online Sim<br \/>\nBasketball \u00e2\u20ac\u201c Action<br \/>\nBookstore &#8211; Simulation<br \/>\nCartoon &#8211; Simulation, Adventure<br \/>\nCheckers \u00e2\u20ac\u201c Puzzle<br \/>\nChess \u00e2\u20ac\u201c Board<br \/>\nComedy &#8211; Trivia<br \/>\nComics &#8211; Simulation, Life<br \/>\nConv. Store \u00e2\u20ac\u201c Online Sim<br \/>\nCosplay \u00e2\u20ac\u201c Trivia<br \/>\nCowboy &#8211; Adventure,\u00c2\u00a0 Audio Novel<br \/>\nCutie &#8211; Simulation, Audio Novel<br \/>\nDance &#8211; Music, Motion<br \/>\nDating &#8211; Life, Audio Novel<br \/>\nDetective -Adventure, Audio Novel<br \/>\nDrums &#8211; Music, Motion<br \/>\nF1 Racing &#8211; Simulation, Life<br \/>\nFantasy &#8211; RPG<br \/>\nFitness \u00e2\u20ac\u201c Motion<br \/>\nGame Co. &#8211; Simulation, Online Sim, Life<br \/>\nHistorical &#8211; Action<br \/>\nHorror &#8211; Action, Audio Novel<br \/>\nHorseshoes \u00e2\u20ac\u201c Shooter<br \/>\nHunting &#8211; Action RPG<br \/>\nMahjong \u00e2\u20ac\u201c Table<br \/>\nMedieval &#8211; Online RPG<br \/>\nMini-skirt &#8211; Trivia<br \/>\nMotorsport &#8211; Simulation, Racing<br \/>\nMovies &#8211; Simulation, Audio Novel<br \/>\nMushroom &#8211; RPG, Online Sim, Simulation, Life<br \/>\nMystery \u00e2\u20ac\u201c Shooter<br \/>\nNinja &#8211; Action<br \/>\nOgre &#8211; RPG, Action<br \/>\nPinball &#8211; Motion<br \/>\nPing Pong \u00e2\u20ac\u201c Life<br \/>\nPoncho &#8211; Table, Action RPG<br \/>\nPop Star \u00e2\u20ac\u201c Simulation,\u00c2\u00a0 Online Sim, Life, Motion<br \/>\nReversi \u00e2\u20ac\u201c Puzzle<br \/>\nRobot \u00e2\u20ac\u201c Shooter<br \/>\nRomance &#8211; Simulation, Audio Novel<br \/>\nSkiing &#8211; Motion<br \/>\nSlots \u00e2\u20ac\u201c Motion<br \/>\nSnowboard &#8211; Racing, Motion<br \/>\nSwimming &#8211; Online Sim<br \/>\nSoccer \u00e2\u20ac\u201c Simulation, Life<br \/>\nStocks &#8211; Online Sim<br \/>\nSumo \u00e2\u20ac\u201c Action, Trivia<br \/>\nTown &#8211; Simulation, Life<br \/>\nTrain \u00e2\u20ac\u201c Simulation<br \/>\nVirtual Pet \u00e2\u20ac\u201c Action, Online Sim<br \/>\nVolleyball \u00e2\u20ac\u201c Motion<br \/>\nWord &#8211; Life<br \/>\nWrestling \u00e2\u20ac\u201c Life<\/p>\n<ul>\n<li>The more game\/genre types you develop, the better you get at making them. So don&#8217;t feel like you have to stick rigidly to this list. If you&#8217;ve got a good enough team of workers, go crazy and try out whatever combinations cross your mind!<\/li>\n<\/ul>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">Unlocking game genres\/types<\/span><\/strong><\/p>\n<ul>\n<li>In order to unlock different game genres and types, you need to fulfil specific requirements using specific staff. Since the game keeps these secret from you, here&#8217;s a list containing criteria for unlocking most game genres and types.<br \/>\nSports&#8212;&#8212;&#8212;&#8211;Coder &#8211; Jogging<br \/>\nExploration&#8212;&#8211;Coder &#8211; Movie<br \/>\nMartial Arts&#8212;&#8211;Director &#8211; Movie<br \/>\nFantasy&#8212;&#8212;&#8212;-Writer &#8211; Reading<br \/>\nVirtual Pet&#8212;&#8212;-Coder &#8211; Pinball<br \/>\nSamurai&#8212;&#8212;&#8212;Writer &#8211; Reading<br \/>\nDungeon&#8212;&#8212;&#8211;Coder &#8211; Game<br \/>\nRomance&#8212;&#8212;-Writer &#8211; Reading<br \/>\nPirate&#8212;&#8212;&#8212;&#8212;Default<br \/>\nRPG&#8212;&#8212;&#8212;&#8212;-Writer &#8211; Levelling<br \/>\nHorror&#8212;&#8212;&#8212;&#8211;Writer &#8211; Net Surf<br \/>\nWord&#8212;&#8212;&#8212;&#8212;-Director &#8211; Lab Study<br \/>\nTrain&#8212;&#8212;&#8212;&#8212;-Designer &#8211; Stroll<br \/>\nAnimal&#8212;&#8212;&#8212;&#8211;Default<br \/>\nRobot&#8212;&#8212;&#8212;&#8212;Default<br \/>\nAirplane&#8212;&#8212;&#8212;Coder &#8211; Museum<br \/>\nConv, Store&#8212;-Coder &#8211; Stroll<br \/>\nHistorical&#8212;&#8212;&#8211;Default<br \/>\nBook Store&#8212;&#8211;Sound Engineer &#8211; Stroll<br \/>\nArt&#8212;&#8212;&#8212;&#8212;&#8212;-Designer &#8211; Movie<br \/>\nMovies&#8212;&#8212;&#8212;-Writer &#8211; Reading<br \/>\nGame Co.&#8212;&#8212;Coder &#8211; Game<br \/>\nArchitecture&#8212;Director &#8211; Long Trip<br \/>\nLawyer&#8212;&#8212;&#8212;Director &#8211; Net Surf<br \/>\nMonster&#8212;&#8212;&#8211;Designer &#8211; Meditate<br \/>\nHunting&#8212;&#8212;&#8211;Designer &#8211; Game<br \/>\nHigh School\u00e2\u20ac\u201dCoder &#8211; Stroll<br \/>\nJunior High&#8212;Writer &#8211; College<br \/>\nWar&#8212;&#8212;&#8212;&#8212;-Sound Engineer &#8211; Concert<br \/>\nNinja&#8212;&#8212;&#8212;&#8212;Default<br \/>\nCutie&#8212;&#8212;&#8212;&#8211;Designer &#8211; Concert<br \/>\nOgre&#8212;&#8212;&#8212;&#8211;Writer &#8211; Meditate<br \/>\nFashion&#8212;&#8212;-Director &#8211; College<br \/>\nDetective&#8212;&#8211;Writer &#8211; Reading<br \/>\nMystery&#8212;&#8212;-Writer &#8211; Reading<br \/>\nHorseshoes\u00e2\u20ac\u201dDirector &#8211; Pinball<br \/>\nCartoon&#8212;&#8212;-Writer &#8211; Anime<br \/>\nCosplay&#8212;&#8212;-Writer &#8211; Anime<br \/>\nPopStar&#8212;&#8212;-Director &#8211; Museum<br \/>\nMini-Skirt&#8212;&#8211;Hacker &#8211; short trip<br \/>\nMushroom&#8212;Hacker &#8211; short trip<br \/>\nPoncho&#8212;&#8212;-Hacker &#8211; long trip<br \/>\nChess&#8212;&#8212;&#8211;Coder &#8211; Stroll<br \/>\nCheckers&#8212;&#8211;Sound Engineer &#8211; Anime<br \/>\nMahjong&#8212;&#8212;Coder &#8211; PinBall<br \/>\nReversi&#8212;&#8212;-Default<br \/>\nDance&#8212;&#8212;&#8211;Writer &#8211; Concet<br \/>\nFitness&#8212;&#8212;-Sound Engineer &#8211; Meditate<br \/>\nWrestling&#8212;-Writer &#8211; Gaming<br \/>\nBasketBall&#8211;Writer &#8211; Jogging<br \/>\nSnowboard&#8211;Director &#8211; Jogging<br \/>\nGolf&#8212;&#8212;&#8212;&#8211;Default<br \/>\nSwimming&#8212;Sound Engineer &#8211; Meditate<br \/>\nVolleyBall &#8212;-Designer &#8211; Jogging<br \/>\nMotorsport&#8212;Writer &#8211; Net Surf<br \/>\nSoccer&#8212;&#8212;&#8211;Designer &#8211; Jogging<br \/>\nPingPong&#8212;-Coder &#8211; Jogging<br \/>\nSumo&#8212;&#8212;&#8212;Director &#8211; Stroll<br \/>\nBaseball&#8212;&#8212;Coder &#8211; Stroll<br \/>\nWrestling&#8212;&#8211;Sound Engineer &#8211; Stroll<br \/>\nMarathon&#8212;&#8211;Default<br \/>\nPinBall&#8212;&#8212;-Writer &#8211; Pinball<br \/>\nSlots&#8212;&#8212;&#8212;-Writer &#8211; Pinball<br \/>\nDating&#8212;&#8212;&#8211;Designer &#8211; Anime<br \/>\nSpy&#8212;&#8212;&#8212;&#8211;Director &#8211; Long Trip<br \/>\nCelebrity&#8212;-Coder &#8211; Concert<\/li>\n<\/ul>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">Advertising your game<\/span><\/strong><\/p>\n<p>As your game is being developed, you can advertise it to boost its &#8216;Hype&#8217; rating and increase the popularity of your company. The more you spend on sponsorship, the more popularity and hype you get.<\/p>\n<p>The main thing to remember here is not to go over-budget with the advertising. Spend within your means otherwise you might find your games (particularly early on) raking in less cash than you spend on them.<\/p>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">Staff management<\/span><\/strong><\/p>\n<p>The staff you pick up early on will suffice for your company&#8217;s first years, but before long you&#8217;ll have to think of the future of the business and replace them with a new generation of more talented employees.<\/p>\n<ul>\n<li>Even if you train your early staff to Level 5 they aren&#8217;t as useful as the Level 1 staff you can hire later on, so think about saving your Research points for someone worthwhile.<\/li>\n<li>Do a search for new staff every couple of years. You&#8217;ll find that there&#8217;s always at least one person who can do a better job than one of your current staff. Searching for staff too often can prove pricey!<\/li>\n<\/ul>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">Hackers<\/span><\/strong><\/p>\n<p>Looking at their stats, hackers may look like the ultimate game company employees, but their work output on specific tasks tends to be pretty poor.<\/p>\n<p>If you have enough staff to cover specific jobs, then it&#8217;s worth keeping a hacker to help with general game development. Alternatively, you can buy them Career Change Manuals and give them specific roles in your company, although they will lose some skill points as a result.<\/p>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">Hardware Engineers<\/span><\/strong><\/p>\n<p>As with many things, Game Dev Story doesn&#8217;t really explain how to acquire a Hardware Engineer. To do this, you must reach Level 5 with a single member of staff in all possible staff roles.<\/p>\n<p>Naturally, this takes a lot of research data and a lot of money spent on Career Change Manuals. But after your chosen one has reached Level 5 in all roles, use the Manual one last time and you&#8217;ll have the Hardware Engineer option available. Then you can create your own console, and the seal your grip on the games industry!<\/p>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">Alternatively, you can just CHEAT<\/span><\/strong><\/p>\n<p>A guide is all well and good, but here are a few cheats for those people who can&#8217;t be bothered with playing by the rules<\/p>\n<ul>\n<li> <strong><span style=\"font-size: large;\">Hiring new staff for free:<\/span><\/strong><\/li>\n<\/ul>\n<p>\u00e2\u20ac\u00a2\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 When all your staff vacancies are filled, use the &#8216;Word of Mouth&#8217; hiring to\u00c2\u00a0 look for new staff. When it tells you that you have to fire someone to hire the new person, do it and you&#8217;ll get the new employee for free!<\/p>\n<ul>\n<li> <strong><span style=\"font-size: large;\">Use an employee an unlimited number of times on game projects<\/span><\/strong><\/li>\n<\/ul>\n<p>\u00e2\u20ac\u00a2\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0\u00c2\u00a0 As the guide mentions, staff don&#8217;t like working on two projects in a row. There is a glitch that lets you overcome this. When you get to the &#8216;Genre&#8217; and &#8216;Type&#8217; part when developing a game, press &#8216;BACK&#8217; and then &#8216;OK&#8217; again on the game direction screen. You&#8217;ll now find that there&#8217;s no &#8216;PREV&#8217; icon when you pick your staff, meaning that the fools have forgotten they worked on the previous project and don&#8217;t mind working again!<\/p>\n<p> &nbsp; <br \/>\n<strong><span style=\"font-size: large;\">Game Center Achievements<\/span><\/strong><\/p>\n<p>Game Center achievements were added in 1.1.0, a list of them are given below:<\/p>\n<tr>\n<td>\n<table style=\"background-color: #3e514c\" border=\"1\" cellspacing=\"2\" cellpadding=\"2\" width=\"600\">\n<tbody>\n<tr>\n<td>Sell 100K<br \/>\nMake a hit game that sells 100K units.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Sell 500K<br \/>\nMake a hit game that sells 500K units.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Sell 1 Million<br \/>\nMake a hit game that sells 1 million units.<\/td>\n<td>20 Points<\/td>\n<\/tr>\n<tr>\n<td>Sell 5 Million<br \/>\nMake a hit game that sells 5 million units.<\/td>\n<td>20 Points<\/td>\n<\/tr>\n<tr>\n<td>Sell 10 Million<br \/>\nMake a hit game that sells 10million units.<\/td>\n<td>30 Points<\/td>\n<\/tr>\n<tr>\n<td>Sell 20 Million<br \/>\nMake a hit game that sells 20 million units.<\/td>\n<td>30 Points<\/td>\n<\/tr>\n<tr>\n<td>Sell 50 Million<br \/>\nMake a hit game that sells 50 million units.<\/td>\n<td>40 Points<\/td>\n<\/tr>\n<tr>\n<td>Sell 100 Million<br \/>\nSell a hit game that sells 100 million units.<\/td>\n<td>50 Points<\/td>\n<\/tr>\n<tr>\n<td>Movin&#8217; On Up<br \/>\nGrow your office and move into a bigger office.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Hittin&#8217; the Big Time<br \/>\nMove to an even bigger office.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>The Big Show<br \/>\nMake a name for yourself at Gamedex.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Hall of Famer<br \/>\nGet a game into the Hall of Fame.<\/td>\n<td>50 Points<\/td>\n<\/tr>\n<tr>\n<td>Fanboy Letter<br \/>\nGet a letter from a male fan.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Fangirl Letter<br \/>\nGet a letter from a female fan.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Generate Some&#8230;<br \/>\nGenerate some buzz by building up your fan base.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Idiot Box<br \/>\nHave a game introduced on TV<\/td>\n<td>20 Points<\/td>\n<\/tr>\n<tr>\n<td>Line Starts here<br \/>\nMake a game that everyone can&#8217;t wait to buy.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Game Expert<br \/>\nTrain your employees to unlock every type of game.<\/td>\n<td>30 Points<\/td>\n<\/tr>\n<tr>\n<td>Genre King<br \/>\nUnlock every game genre.<\/td>\n<td>30 Points<\/td>\n<\/tr>\n<tr>\n<td>Design God<br \/>\nWin the Best Design Award.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Music Man<br \/>\nWin the Best Music Award.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Worst of the Worst<br \/>\nWin the Worst Game Award.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Close But No Cigar<br \/>\nWin Runner Up.<\/td>\n<td>30 Points<\/td>\n<\/tr>\n<tr>\n<td>Grand Prize Winner<br \/>\nWin the Grand Prize.<\/td>\n<td>40 Points<\/td>\n<\/tr>\n<tr>\n<td>Mystery Staffer X<br \/>\nHire a mysterious masked staff member.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Mystery Staffer A<br \/>\nHire a king with a penchant for gaming.<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Mystery Staffer B<br \/>\nA ferocious bear has been spotted around town&#8230;<\/td>\n<td>10 Points<\/td>\n<\/tr>\n<tr>\n<td>Mystery Staffer C<br \/>\nFing a genius who&#8217;ll work for bananas.<\/td>\n<td>20 Points<\/td>\n<\/tr>\n<tr>\n<td>Mystery Staffer K<br \/>\nFind a mysterious super robot.<\/td>\n<td>100 Points<\/td>\n<\/tr>\n<tr>\n<td>Hardcore Hardware<br \/>\nMake your own game console.<\/td>\n<td>40 Points<\/td>\n<\/tr>\n<tr>\n<td>Mystery Console<br \/>\nA game console so awesome, it&#8217;s like a spaceship or something.<\/td>\n<td>40 Points<\/td>\n<\/tr>\n<tr>\n<td>Holy Grail<br \/>\nCould the numbers be true? A toilet AND a game console?<\/td>\n<td>60 Points<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Author: Rob Zak<br \/>\n<strong><span style=\"font-size: large;\"> <\/span><\/strong><\/p>\n<p> &nbsp; <\/p>\n<p><span style=\"color: #33cccc;\">Make sure to also check out these titles:<\/span><\/p>\n<p><center><br \/>\n<iframe src=\"http:\/\/widgets.itunes.apple.com\/appstore.html?wtype=0&#038;app_id=408854559&#038;country=us&#038;partnerId=30&#038;affiliate_id=http%3A%2F%2Fclick.linksynergy.com%2Ffs-bin%2Fstat%3Fid%3DmdIssglSXZM%26offerid%3D146261%26type%3D3%26subid%3D0%26tmpid%3D1826%26RD_PARM1%3D&#038;cul=262D2B&#038;cur=262D2B&#038;cll=262D2B&#038;clr=262D2B&#038;wh=350\" frameborder=0 style=\"overflow-x:hidden;overflow-y:hidden;width:250px;height:350px;border:0px\" ><\/iframe> &nbsp; <iframe src=\"http:\/\/widgets.itunes.apple.com\/appstore.html?wtype=0&#038;app_id=396085661&#038;country=us&#038;partnerId=30&#038;affiliate_id=http%3A%2F%2Fclick.linksynergy.com%2Ffs-bin%2Fstat%3Fid%3DmdIssglSXZM%26offerid%3D146261%26type%3D3%26subid%3D0%26tmpid%3D1826%26RD_PARM1%3D&#038;cul=262D2B&#038;cur=262D2B&#038;cll=262D2B&#038;clr=262D2B&#038;wh=350\" frameborder=0 style=\"overflow-x:hidden;overflow-y:hidden;width:250px;height:350px;border:0px\" ><\/iframe><br \/>\n<\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Dev Story is quite possibly the most addictive game for the iPhone. However, unlike most iPhone games which tend to be of the pick-up-and-play variety, this actually has a bit of a learning curve to it (albeit not a very steep one). So here is some advice for the people out there who are looking to take the pixellated, pocket-sized games industry by storm!<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0},"categories":[5],"tags":[68,92,290,286,67,285,288,289,281,51,287,284],"_links":{"self":[{"href":"https:\/\/www.tapgamers.com\/index.php?rest_route=\/wp\/v2\/posts\/883"}],"collection":[{"href":"https:\/\/www.tapgamers.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tapgamers.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tapgamers.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tapgamers.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=883"}],"version-history":[{"count":0,"href":"https:\/\/www.tapgamers.com\/index.php?rest_route=\/wp\/v2\/posts\/883\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.tapgamers.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=883"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tapgamers.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=883"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tapgamers.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=883"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}