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Posted by admin on Mar 3, 2011
Pocket God Review

Pocket God Review

Have you ever wanted to rule over a tribe of hapless, infinitely numbered, ancient people? Do you dream of changing weather, tossing about worshipers, and dangling people above sharks? If so, then Pocket God is the game for you.

In Pocket God you are an invisible and omnipotent god who rules over a race of so-called pygmies and a small archipelago of locals. While each island has different features (the volcano with a, well, volcano for example) you can always spawn up to a certain number of your tribespeople and mercilessly drag them about – either providing them with sustenance and materials for fire or inflicting upon them sadistic fates, such as using a giant magnifying glass in conjunction with the sun to cause them to combust or putting them in a haunted grave to unleash zombies and ghosts.

While it may seem from an outsider point of view, when looking at Pocket God, that the point of the game is to create a civilization, to nurture your people and lead them towards advancements and good fortune. However, this is not the case, nor is the inverse true. There is not such meta-game to Pocket God, instead the game is called a “periodic microgame” by its creators. It is a collection of frequently added and updated minigames and skins, often influence by pop culture or other games, including something very similar to Fall Down and Canabalt.


However, this isn’t to say that the lack of an overarching story or mission is a bad thing, it just feels as though it would have been a very nice thing to have. The minigames, though, are fun and certainly fulfill the goal of every iOS game: anytime play, though with an added bit of flare for, although the game is a collection of minigames,, they are commonly themed games, each contained within the Pocket God universe, giving them a sort of commonality and signature look that elevates the game about a mere gathering of games. And indeed, the look and feel of Pocket God is fantastic: the graphics are bright and well developed, the characters are adorable, and the world – though small – feels like an excellent place to explore, with many hidden facets of hte game world and of the minigames to discover and enjoy.

Finally, one of the big features of Pocket God is how much bang for your (literal) buck you get. Pocket God is frequently and thankfully updated, with new areas and games added in updates, keeping the experience fresh and preventing the kind of boring stagnation that can emerge in these minigames. Also, if you want to support the developer and get some cool skins and extra stuff, there are a few paid additions – skins, comics, customs packs, and so on.

In short, Pocket God succeeds at being an incredibly accessible and enjoyable microgame, where there is just as much fun playing one of the minigames as there is tormenting/nurturing your people and exploring the locals. Thanks to excellent developer support and fan feedback, the game is sure to continue evolving and improving.

Author: Kit Marlowe

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